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Usefull links:
Dregora - Gallery / Screenshots | Dregora - Catalog - Information on all content individually | Dregora - Terms & Agreement | Dregora - Credits

Instructions for Lands of Dregora:
https://www.dregora.com/instructions/

For more information on Lands of Dregora please check out our tour:
https://www.dregora.com/nlblackeagles-realm-showroom/

Planned Dregora & DLC Features

NOTE: Some of these features are already included and/or replaced by better alternatives.

Cavern Map:
● New Map: Cavern World ( Below the Lands of Dregora )
● Function: Cavern map will be a random map which can be reset with every single minecraft update to include the new blocks!
● Will contain huge caverns ( really huge! )
● Will contain dwarfen city's
● Will contain mineshafts
● Will contain special vein custom structures ( Ultra rare but huge resource veins )

Content:
● Increased the amount of rivers over the whole map.

Support:
● Teamspreak update to latest build.

Biomes:
● Ice Mountains
● Frozen Glaciers
● Ice Plains
● Frozen Forest
● Frozen Canyons
● Cold Pine Forest

Continents:

● RainForest BiomeGroup
● Desert BiomeGroup

Caves:

● Desert Pre-Ancient Apocalyptic cave, Huge Chasms with wasteland like environment ( Less Common )
● RainForest Biome Temple Cave ( Verry Rare )
● Lake Biome Ancient City Ruin Cave ( Rare )

Bo3's:

● Pyramids in DesertBiomeGroup
● Maya Structures in RainForest Biome
● Ancient Frozen Ruins
● Frozen Shipwrecks
● T-Rex skeleton

Scripts:

● Custom MobKing script. ( The deeper in the caves you go the more frequent stronger mobs become! ) This is Inspired by GrantisMantis
● special Frozen Script ( Die slowely if not wearing leather armor )
● Dragon Script
● Wicked Steve Mob below y:30 at Custom Mineshaft ( Spawn on Dark_Oak ) Will inflict darkness & do knockback!
● Spawn Elite Guardian ( 10% chance when a regular guardian spawns )
● Spawn Stronghold Guardian mob on all ID: 97 blocks ( 5% chance )
● Spawn herobrine anywhere in the world when a zombie spawns ( 1% chance )

New Mobs:

● Wicked Steve
● Skeleton King
● Zombie King
● Creeper King
● Spider King
● OverWorld Dragons
● Herobrine
◉ Stronghold Guardian
◉ StrongHold Boss

Extra's:

● Make youtube Trailer
● Extra maps
● Premium Package

Bug Fixes
◉ Windmill Clipping

Extra Biome Notes:

Wasteland: ( difficulty: high )
- wasteland
- Plateau
- badlands
- savanne
- dead forest
- oasis
- monument valley
- cold barren mountains ( no snow )
- mesa canyons
- underground lake
- dried up river
- dead lands ( lots of red colors )
- dead valley ( ancient graves, will look like desert )
- desert
- heatlands
- green pearl ( big oasis )
Script/bo3
- chests: iron tier
- pyramid
- tombs
- heat
- zombies wont burn

Frozen realm: ( difficulty: extreme )
- geysers
- volcanos
- glaciers
- frozen chaoslands ( lots of ice spikes )
- ancient ruins ( with dragons )
- frozen ocean
- frozen caverns
- shoreline cliffs
- dead frozen forest
- frozen plains
Scripts/bo3:
- dragons
- undead warrior
- wither kings
- cold
- dungeons
- castles ( ancient )
- chests: diamond tier

Highlands: ( difficulty: easy )
- forest hills ( tweak )
- regular hills ( tweak )
- rocky hills
- schrublands

Scripts:
- dungeon boss ( maybe replaced to wastelands )
- chests: leather tier
- review and fix quarry biome

Rainforest: ( difficulty: average )
- quicksand
- mud patch
- mangrove
Scripts/bo3:
- snakes, tribes, quicksand
- chests: gold tier

Bug fixes:
● City Not spawning enough
● Trees in water highlands
● Fix NBT files

Updates:
● Updated Information Page ( BiomeTable, Bo3 Information, Mob behaviour Etc )
● Handy ScoreBoard Information tool for TerrainControl
● Update FAQ
● Make Rainforest Only Trailer.
● New medium size dungeon ( 4x4 chunks )
● Add & Test Dungeons placeholders
● Create 3 dungeons ( of which 2 will be test dungeons ) to test the placeholders
● Completely finish the rainforest continent and place the worldborder on it's edges

Structures:
Explaination: Boss name | Dungeon Style
Explaination: Tricky dungeons look like default vanilla dungeons but arent in reality!

- Dungeons -

● Mendo's Hill | Maya style Dungeon
● Kaigo's Crypt | Maya style Dungeon
● Rentak's Despair | Ruins
● Despair | Maze Dungeon
● Holy Waters | Temple style Dungeon
● Mandok's Lair | Treasure Dungeon
● Monkey's Madness | Agility Dungeon
● Eternal Grave | Jungle Temple Style Dungeon ( Tricky dungeon )
● Shadow's Lair | Vanilla Stronghold / Dungeon Realms Portal ( If you dont have dungeons realm it will teleport to the end.
● Moonlight Shrine | Regular Dungeon

- 10 dungeon marker -

● Sunlight Shrine | Regular Dungeon
● Earth Shrine | Jungle Temple Style Dungeon ( Tricky dungeon )
● Water Shrine | Jungle Temple Style Dungeon ( Tricky dungeon )
● Ruins of Tranis | Ruins.
● Chaos Temple | Regular Dungeon
● Dark Tomb | Jungle Temple Style Dungeon ( Tricky dungeon )
● Pirate Hideout | Pirate style dungeon.
● Underwater Temple | Underwater dungeon.
● Creepers Delight | This one will be a serious challenge haha!
● Dark Dungeons | Cavern style dungeon

- 20 dungeon marker -

● Sea of stone | Maze dungeon
● Haunted Crypt | Ruins.
● Sunken Castle | Ruins
● Hell on world | Hell dungeon
● Druid Circle | Witch Dungeon
● Evil Roots | Trap Dungeon
● Dawn Breaker | Maze/trap Dungeon
● Dragon Temple | Regular Dungeon
● Fire Temple | Regular Dungeon ( Tricky dungeon )

- 30 dungeon marker -










- 40 dungeon marker Special Dungeons Below -

● Tribe Village | Quest Area
● Dwarven city | Quest Area
● Wyrven lair | Hint Dungeon
● Durlag's Tower | Uber-Massive Dungeon!!!
● Ships Graveyard | Undersea dungeon ( Massive Chasm with shipwrecks and loot )
● The Green Capital | Jungle Boss Stronghold
● SkyScraper | Ancient Dungeon
● Oil Refinery | Ancient Dungeon

- 50 dungeon marker -

Instructions for Denizen's Realm:
https://www.dregora.com/denizen-instructions/

For more information on Denizen's Realm please check out our content tour:
https://www.dregora.com/denizens-realm/

Planned Denizen's Realm Features

NOTE: Some of these features are already included and/or replaced by better alternatives.

Content:
◉ Custom Mob Script
◉ Dungeon Script
◉ Chest Script Rework
● Add Custom Advancements tabs ( 1.12 )
● Rework Crafting recipes
● Elder Tree Script ( Moving blocks tree? this will happen if you chop down too many trees in a short period of time )
● Cave in ( If you mine too much )
● Cactus God
● Reed God and so on.
● Volcano script
● Gravestone script
● Custom Difficulty Mob Spawn ( The deeper the stronger the mob )
● Overworld Dragon script in Frozen Realm
● Time Script ( Change the timespan of both days & nights )
● Mobs wont catch fire in Wasteland & Frozen Realms during daylight
● Tribe Script ( RainForest Random NPC's Spawn )
● Spawn on Spawnpoint Script
● Hardcore Mode: ( Exaust when swimming in oceans )
● Combine all cold & heat scripts into one script ( per biome )

Rewrite Plugins into Scripts:
- Rewrite: https://www.spigotmc.org/resources/better-beds.1824/
- Rewrite: https://dev.bukkit.org/bukkit-plugins/timefold/
- Rewrite: https://www.spigotmc.org/resources/bloodmoon.4009/2

Dungeon Types:
◉ Smite ( Dungeon_01)
● Levitation
● Interactive Maze

Lands of Dregora Dev Builds

ServerBuild-6.1 (1.12.2) ( UNDER DEVELOPMENT )

IMPORTANT: May contain uncompleted features that can cause bugs & glitches.

Changes:

To Do
● make trees MCMMO chop compatible
● Remove the AR magma from spawn
● Raise the spawn-structure a bit
● Change populationboundscheck to false by default
● redo oceans
● improve dungeons to support checkpoints
● Improved performance for rainforest biomes
● Improved performance for ocean biomes

Updates:
◉ Changed the layout of the map:
- Changed from ICE to SAND on the map edge
- Created a big lava/sand wall on the edge of the map ( To keep the scary monsters out! )
- Got rid of alot of ocean ( there's ice spawning at the outer ocean edge now )
- Filled in some empty spots with new islands & continents
◉ Updated Installer.
◉ Fixed Ocean City not spawning completely
◉ Completed painting a Highlands Landmass next to jungle continents.
◉ add lava biomes to rainforest
◉ added biomes:
- TemperateOceanBufferSecond
- TemperateOceanBuffer
- RFVolcanoCIRCLE
- RFInnerVolcanoCIRCLE
- RFHotSpotCIRCLE
- RFHotSpotBorderCIRCLE
- RFHotSpotMountainTOP
- RFHotSpotMountain
- RFHotSpot
- RFVolcano
- RFInnerVolcano
- RFHotSpotBorder

Content:
◉ 2131 Bo3's
◉ 235 Custom Biomes

Denizen's Realm Dev Builds

DenizenBuild 1.70 (1.12.2) ( UNDER DEVELOPMENT )

IMPORTANT: May contain uncompleted features that can cause bugs & glitches.

To Do

● Sword Hilt & Sword blades to make your very own special sword with custom effects like lightning, flames, ice?
● Tribe Script ( RainForest Random NPC's Spawn )
● Hardcore Mode: ( Exaust when swimming in oceans )
● No Branding Trailer ( showcase trailer made for admins with a "Are you ready to embark on a journey crossing the realms? Check the IP in the desc" )
● Dynamic Worldborder by NLBlackEagle ( - worldborder will be painted into the map allowing borders following a custom made line )
● New medium size dungeon ( 4x4 chunks )
● Combine all cold & heat scripts into one script ( per biome )
● add custom archievements:
- Dungeon Cleared Archievemtn
- Special Block Mined Archievement
- Custom Mob Killed Archievement
- Backstabber Archievement ( Kill another player in dungeons )
- Destroy Spawner Archievement

● For 1.12
- make sure blaze rod advancement is not a advancement for obtaining a hilt

● Rewrite Plugins into Scripts:
- Rewrite: https://www.spigotmc.org/resources/better-beds.1824/
- Rewrite: https://dev.bukkit.org/bukkit-plugins/timefold/
- Rewrite: https://www.spigotmc.org/resources/bloodmoon.4009/2

Done:
◉ Checkpoints for Dungeons
◉ Optimisation & Bug Fixes.
◉ Fixed some BOSS AI issues.
◉ Added command: /cr killall ( Kills all dungeon & boss mobs in server + resets global cooldown + runs on server start )
◉ ChestScript update
◉ Dungeon Lootsystem
◉ Dungeon options/configuration

Lands of Dregora Stable Builds

ServerBuild-5.36 (1.11.2)

Changes:

◉ Changed instructions & Fixed installation issues.

Content:
◉ 2131 Bo3's
◉ 235 Custom Biomes

ServerBuild-5.35 (1.11.2) - FAILED

Changes:

Bug Fixes:
◉ Fixed Chunkfail issues for CustomStructure: Harbor

Updates:
◉ changed worldname: NLBlackEagle's Realm to Dregora
◉ Update instructions

Content:
◉ 2131 Bo3's
◉ 235 Custom Biomes

ServerBuild-5.34 (1.11.2)

Changes:

Bug Fixes:
◉ Fixed missing chunks for customstructures.

Updates:
◉ Adjust river height settings and create mini waterfalls at end grand rainforest continent
◉ Update all ores Rainforest
◉ Update all mobs Rainforest

Content:
◉ 2131 Bo3's
◉ 235 Custom Biomes
◉ Added Biome RFSinkHole
◉ Added Biome RFSinkHoleBo3
◉ Added Biome RFDeepHole
◉ Added Procedural Crystal Caverns
◉ Make & Add new trees
◉ Remove Default Dungeons & Replace it with a new one.
◉ Waterfall improved
◉ improved all trees for rainforest continents
◉ Changed world name: EaglesRealm to world_eagle_realm

ServerBuild-5.32 (1.11)

Changes:

Bug Fixes:
◉ City Triple Spawn ( Found my Mickket ) Fixed by decreasing the paint in pixels to 4x4 pixels. ( is 16x16 ) then increased the rarity of the spawn to make up for the loss of possibility per pixel.
◉ Fixed file not found error at startup. ( Thanks to bloodshot )
◉ Coral Reef not spawning
◉ Snow at volcano
◉ PirateBay moved up one block.
◉ Fixed Sand Spawn on top of jungle stone arches
◉ Add Nice Sandy beaches.

Updates:
◉ Add a client side Bo3 server ( Flatworld )
◉ Worldborder added & pre-configured
◉ Update Development Server
◉ Renaming the world to EaglesRealm ( Instead of world )

Content:
◉ 2000+ Bo3's
◉ 170+ Custom Biomes
◉ Change the shipwreck quantity
◉ Adjust the center ( spawn ) to increase in level so that the spawn structure is as perfect as it could be.
◉ Make sure that the waterfall works 100% of all generations. ( 1x tested )

ServerBuild-5.31 (1.11) ( For Minecraft 1.11 )

Changes:

Updates:
◉ Lands of Dregora updated to Minecraft 1.11
◉ Plugin TerrainControl updated to Build 166
◉ Plugin Denizen updated to version 1.0.1
◉ Plugin Worldedit updated to v6.1.3
◉ Plugin Worldguard updated to v6.1.2
◉ Essentials replaced by EssentialsX 2.0.1

Content:
◉ 2024 Bo3's
◉ 223 Custom Biomes
◉ Added New Biome: RFBuildPatch ( A clean & flat surface to build on! )
◉ Changed Biomes: RFBeach & RFDirtPatch to hold a large quantity of reed
◉ Changed Server Spawn to above ruin.

Bug Fixes:
◉ ERROR in script 'CHEST100SCRIPT'! Tag ]> is invalid!
◉ Fixed #6c9e4f "Underwater Plains" ( Found by Romaq )
◉ Change spawnheight of Spawn to fix CrystalCave Clipping & open up below entrances. ( Found by Romaq )
◉ Fix Worldborder Fill Issue
◉ Fix Nether & End corrupted spawn region issue
◉ ERROR! Your Denizen config file is from an older version.
◉ Fix Windmill clipping ( Found by SamB440 )
◉ Fix Carrier clipping ( Found by SamB440 )
◉ Rotation issue main spawn ( Will simly change AR sign on top to something random )

ServerBuild-5.31 (1.10) ( For Minecraft 1.10 )

Changes:

Updates:
◉ Lands of Dregora updated to Minecraft 1.10
◉ Plugin TerrainControl updated to Build 166
◉ Plugin Denizen updated to version 1.0.1
◉ Plugin Worldedit updated to v6.1.3
◉ Plugin Worldguard updated to v6.1.2
◉ Essentials replaced by EssentialsX 2.0.1

Content:
◉ 2024 Bo3's
◉ 223 Custom Biomes
◉ Added New Biome: RFBuildPatch ( A clean & flat surface to build on! )
◉ Changed Biomes: RFBeach & RFDirtPatch to hold a large quantity of reed
◉ Changed Server Spawn to above ruin.

Bug Fixes:
◉ ERROR in script 'CHEST100SCRIPT'! Tag ]> is invalid!
◉ Fixed #6c9e4f "Underwater Plains" ( Found by Romaq )
◉ Change spawnheight of Spawn to fix CrystalCave Clipping & open up below entrances. ( Found by Romaq )
◉ Fix Worldborder Fill Issue
◉ Fix Nether & End corrupted spawn region issue
◉ ERROR! Your Denizen config file is from an older version.
◉ Fix Windmill clipping ( Found by SamB440 )
◉ Fix Carrier clipping ( Found by SamB440 )
◉ Rotation issue main spawn ( Will simly change AR sign on top to something random )

ServerBuild-5.3 (1.10)

Changes:

Updates:
◉ ArtMap Update
◉ GridMap Update
◉ Update BO3 & Biome count. ( Always comes at last )
◉ Druidic Circle at Spawn or something simmilair.
◉ Update Instructions with new biomes & removal spawn bo3.

TreePacks:
◉ Add Tropical Trees: http://www.planetminecraft.com/project/custom-jungle-repository/
◉ Add Tropical Trees: http://www.planetminecraft.com/project/free-to-use-palm-tree-pack/

Content:
◉ 2020 Bo3's
◉ 215 Custom Biomes
◉ Continent: RainForest
◉ RainForest Biomes: ( Finished )
- RainForest
- RFRiverBorder
- RFRiver
- RFMountainOceanBorder
- RFMountainLakeBorder
- RFMountainLake
- RFHighMountainrange
- RFHighMountainNormal
- RFHighMountainEdge1
- RFBigMountainSummit
- RFBigMountainSlope
- RFBigMountainrangeRidge
- RFBigMountainrange
- RFBigMountainNormalRidge
- RFBigMountainNormal
- RFBigMountainEdgeRidge
- RFBigMountainEdge
- RFRiver
- RFRiverBorder
- RFCanyon
- RFCanyonBorder
- RFBeach
- RFLandBridgeBeach
- RFLandBridge
- RFLandBridgeMid
- RFlandBridgeBuffer

◉ Smooth the rf-mountain to rf-mountain biomes
◉ Create/add tall & roof trees ( 10-20 blocks high )
◉ add extra low vegetation border next to riverborder
◉ Increase riverheight by several blocks
◉ Increase rainforest by several blocks
◉ add river-canyon landbridges
◉ Add LandBridges
◉ add Cavern system to rainforest

Support:
◉ New Trailer
◉ Re-Install Dedicated server
- SMTP Mail Servers ( For forgotten password ETC )
- Websites ( ARK, MCTCP, MC, WWW )
◉ Review page
◉ Custom request page
◉ Discord voice support

Bug Fixes:
◉ Ship does not completely spawn ( All Directions )
◉ Vulcano HexColor Issue
◉ Clay Flooring RainForest
◉ Muddy Patches RainForest
◉ Double Generating PirateBo3
◉ Unfinished Waterfall in rainforest continent
◉ Harbor not connected to land
◉ Too many Oak trees on beaches.

ServerBuild-5.2 (1.10)

Changes:

Updates:
◉ TerrainControl Build #142
◉ Spigot Latest ( 1.10 )
◉ Denizen Build #599
◉ Change Cubic Map Design to Circular Design & add a couple more filler continents
◉ Map Increase: 6000x6000( 24.000 x 24.000 blocks ) Previous: 3750 x 3750 ( 15.000 x 15.000 )

Content:
◉ 1962 Bo3's
◉ 182 Custom Biomes
◉ RainForest Biomes: ( Finished )
- TemperateMountainWaterHugeBorder
- TemperateMountainWaterHuge
- TemperateMountainWaterExtremeBorder
- TemperateMountainWaterExtreme
- TemperateMountainWaterVerryLow
- TemperateMountainWaterVerryLowBorder
- TemperateMountainWaterBuffer
- TemperateMountainWaterBufferBorder

Bug Fixes:
◉ FarmHouse wont spawn on top of wheat anymore ( Improved overal farmhouse spawning )
◉ Windmills spawn slightly higher now
◉ WestPort Harbor Ship Spawn Fixed ( Wasnt spawning Black Pearl )
◉ Ocean Ship Spawn Fixed ( Wasnt spawning Black Pearl )
◉ Denizen Script Debug: true set to False as it's debugging directly into the console which is annoying
◉ Fixed: NBT file pluginsTerrainControlworldsworldWorldObjectsCustomStructures100 not found

ServerBuild-5.1 (1.9.0)

Changes:

Content:
◉ 1961 Bo3's
◉ 174 Custom Biomes

Extra:
◉ Landscape only guide ( Tutorial )
◉ Redone Webshop
◉ Added new biomes to Table
◉ Add special map artwork
◉ Update: https://www.dregora.com/instructions/ & Download Included Instructions
◉ Tested on platforms: Windows 10 & Linux ( CentOs 7.2 )

Bug Fixes:
◉ Added CustomStructure() To every file ( this makes sure customstructures can generate over biome borders )
◉ Pernament fix Mysql Issue
◉ Fixed a Issue with the TemperateGoldMountainSummit HexCode Color
◉ Oceanic Vanilla Temples removed from oceans ( Glitchy Spawn )

ServerBuild-5.0 (1.9.0)

Changes:

◉ Expanded map to 15.000x15.000 blocks!
◉ Fixed Floating ships
◉ Added MountainContinent
◉ Removed snow blocks from TemperateHighMountainNormal
◉ Decreased WindMill spawns
◉ File Map Cleanup
◉ Stored all NBT file in sub folders.
◉ Fixed Mountain Hexcolor issue
◉ Made universal map teleportation system ( Based on tppos )
◉ Checked all map for errors & Do overal map improvement
- Removed/Replaced some oversized trees.
- Added snowpeaks to a couple mountain ranges
- Minor improvements on BigMountainSummit ( Noise & Height )
- Changed MaxTreeHeight for Mountains to 130. ( Previous 199 )
- Changed SurfaceBlock of Mountain Peaks to Stone
- increased height of resource mountain ranges & Added Smoothness Buffer
- made special treegroup for large mountain ranges, trees till max 180 are allowed here.
- fixed canyons hexcolors, changed groundblocks & decreased waterlevel
- decreased tree spawning in pine only forest.
- Improved Rivers & River borders
◉ Added small subtropical continents/islands ( For Crystal Caverns )
◉ Decreased Ore Spawning Values
◉ Updated Instructions Page
◉ Completely redesigned the map layout
◉ Added placeholders for multiple Continents
◉ Updated ChestScript
◉ NullPointer chestscript solved: https://github.com/DenizenScript/Denizen-For-Bukkit/issues/1361
◉ Fixed Duplicate Biome Color: River & TemperateLake
◉ Updated WelcomingScript
◉ Added Credit Page for 3rd Party Credit holders: https://www.dregora.com/terraincontrol-credits/
◉ Removed most of Testworld related info on website & changed "Donate" to "Buy"
◉ Changed the heightsettings of several resourcemountains
◉ Fixed Rotation map issues
◉ Fixed Ships & Ship wrecks not spawning.
◉ Added Dungeons to various biomes
◉ Dispenser Fill Script ( Like ChestScript )
◉ Reminder: Change RAM back to 3k
◉ Reminder: Clear Denizen Flags

Caves:
◉ Plains Biome Lava Cavern ( Verry Common )
◉ Ocean Biome Mossy Caverns ( Verry Common )
◉ Big Mountain Biome Icy Caverns ( Common )
◉ TempleOcean Biome Submerged Cave ( Verry Common )
◉ Tropical Biome Crystal Cave ( Rare )
◉ Mineshafts 2.0 ( Better Mineshafts! )
◉ Simple Forest Caverns ( Verry Common )
◉ Dungeons ( Extremely Hard to find. Always spawn in forests )

Bo3's:
◉ Dragon Skeleton Custom Structure in Plains Caverns.
◉ Ancient Lava Temple Structure in Plains Caverns
◉ Huge Crystal Cavern in TropicalIsle Biome.

ServerBuild-4.1 (1.8.8)

Changes:

◉ 10-07-2017 Build Cleaned - Instead of 500MB now 30MB.

◉ Added teleportation metods for easy scouting biomes for only this version.
◉ Fix double spawning of all structures.
◉ Minor bug fixes
◉ Corrected a Minor mistake in the Instructions file.

CLEAN ServerBuild-3 (1.8.8)

Changes:

◉ Fixed temple spawning a couple blocks above the seafloor.
◉ Fixed some minor bugs

CLEAN ServerBuild-3 (1.7.10)

Changes:

◉ 10-07-2017 Build Cleaned - Instead of 430MB now 28MB.

◉ Changed following block data:

PRISMARINE -> STONE
STONE:1 -> STONE
STONE:2 -> STONE
STONE:3 -> STONE
JUNGLE_DOOR -> WOODEN_DOOR
DARK_OAK_DOOR -> WOODEN_DOOR
SPRUCE_DOOR -> WOODEN_DOOR
ACACIA_DOOR -> WOODEN_DOOR
BIRCH_DOOR -> WOODEN_DOOR
SPRUCE_FENCE -> FENCE
DARK_OAK_FENCE -> FENCE
ACACIA_FENCE -> FENCE
BIRCH_FENCE -> FENCE
JUNGLE_FENCE -> FENCE
IRON_TRAPDOOR -> TRAP_DOOR
WALL_BANNER -> AIR
STANDING_BANNER -> AIR
BARRIER -> AIR
BIRCH_FENCE_GATE -> OAK_FENCE_GATE
SEA_LANTERN -> GLOWSTONE
RED_SANDSTONE -> WOOL:14
STONE_SLAB2 -> COBBLESTONE_SLAB

Content:

Added 95 custom biomes
Added 1154 bo3's
Added Plugins: Bo3Tools, Denizen, Essentials, EssentialsGroupmanager, MCMA_Compat ( For the ControlPanel ), Multiverse, TerrainControl, Worldedit, Worldguard
Added Scripts: (RE)Populate script ( repopulates chest generated in over a configurable amount of time )

Added Special Biomes:

TemperatePlainsBo3
Holds the Ruins Structure ( Highlands )
TemperateVillagePlainsIsleBo3
Holds the Village Structure ( Highlands )
TemperateQuarryBiomeIsleBo3
Holds the Quarry Structure ( Highlands )
TemperatePortWest
Holds the Western Ports ( Highlands )
TemperateOceanCityBo3
Holds the OceanFortress ( Ocean )

Added Ocean BiomeGroup:

TemperateDeepOcean - Ocean - TemperateDeepOceanTemple
TemperateTropicalBeach - TemperateTropicalIsle
TemperateTropicalMountain - TemperateTropicalMountainrange
TemperateTropicalMountainSummit - TemperateTropicalVolcanoDead
TemperateTropicalVolcanoActive - TemperateOceanCityBorder
TemperateOceanCityBo3

Added Highlands Continent:
TemperateBeach - TemperateHighMountainEdge - TemperateHighMountainEdge1
TemperateHighMountainEdge2 - TemperateHighMountainNormal
TemperateHighMountainrange - TemperateHighMountainSummit
TemperateHills - TemperateHillsBarrows - TemperateHillsBorder
TemperateLake - TemperateLakeBorderBeach - TemperateLowerBeach
TemperateMountain - TemperateMountainDiamond
TemperateMountainDiamondSummit - TemperateMountainEdge1
TemperateMountainEdge2 - TemperateMountainEdge3
TemperateMountainEdgeEmeraldSummit - TemperateMountainGlacier
TemperateMountainGlacierSummit - TemperateMountainGold
TemperateMountainGoldSummit - TemperateMountainHighforest
TemperateHighlandsBorder - TemperateMountainHighOversummit
TemperateMountainHighsummit - TemperateMountainIron
TemperateMountainHighUbersummit - TemperateMountainIronSummit
TemperateMountainLake - TemperateMountainLakeBorder
TemperateMountainLakeBorder2 - TemperateMountainrange
TemperateMountainLowerOceanBorder - TemperateMountainNormal
TemperateMountainOceanBorder - TemperateMountainrange
TemperateMountainrangebig - TemperateMountainRangeBorder
TemperateMountainRedstone - TemperateMountainRedstoneSummit
TemperateMountainSummit - TemperateMountainValleyEdge - TemperatePlains
TemperatePlansBo3 - TemperatePlainsCypresshill - TemperatePlainsHealthland
TemperatePlainsMeadow - TemperatePlainsMeadowBorder
TemperatePlainsOakgrove - TemperatePlainsOakgroveBorder
TemperateSavannahCanyonDeep - TemperateMountainValley
TemperateQuarryBiome - TemperateQuarryBiomeBorder - TemperateSwampland
TemperateQuarryBiomeIsle - TemperateQuarryBiomeIsleBo3 - TemperateSavannah
TemperateSavannahBorder - TemperateSavannahCanyon - TemperatePortWest
TemperateSavannahCanyonMiddle - TemperateSavannahMountain
TemperateVillagePlains - TemperateSavannahMountainRange
TemperateSwamplandBorder - TemperateVillagePlainsIsle
TemperateVillagePlainsIsleBo3 - TemperateVillagePlainsPatch
TemperateQuarryPlains - TemperateMountainWaterMidBorder
TemperateMountainWaterMid - TemperateMountainWaterLow
TemperateMountainWaterLowBorder - TemperateMountainWaterHigh
TemperateForestMixed - TemperateMountainWaterHighBorder
TemperateForestBirch - TemperateForestDense - TemperateForestFantasy
TemperateForestPine - TemperateBigMountainSlope
TemperateBigMountainSummit - TemperateBigMountainNormal
TemperateBigMountainrange - TemperateBigMountainEdge
TemperatePortBeach

Denizen's Realm Stable Builds

DenizenBuild 1.60-ALPHA (1.11.2)

Content:
◉ Dungeon script for dungeon_01 finished!

Updates:
◉ ChestScript duplication issues fixed

Dungeon Script:
◉ mobs are faster now
◉ golden apples are nerfed within dungeons now.
◉ fixed errors: modify block.
◉ Written Book invalid tag fixed
◉ Mech Introduced: Player hits spawner - player gets knockback - players hits spawners - player gets knockback + fire - player hits spawner - player gets nausea/knock-back/fire - player hits spawner - spawner destroyed
◉ Block-Open-Chest ( Boss Trigger ) now activates on Trapped-Chest-Open & Deactivates when boss is killed.
◉ Boss defense ( when hit by an arrow he shoots you with lightning! ( chance: 25% )
◉ extra mob max amount setting: default 70 per dungeon.
◉ Boss Mob Chest cool down added
◉ Boss per player level increase ( 1 player = sheepy boss, 10 players = grieving boss with 500 health first stage and 1000 health second stage )
◉ mob spawn increase + 2 mobs at any given time per extra player
◉ added little Easter egg ( super duper rare )
◉ dungeon mobs wont spawn on slabs & stairs anymore
◉ Make NPC minions spawn less but increase HP
◉ reduced particles
◉ mob spawning works properly now
◉ fixed error: ERROR! 'm@diamond' is an unknown argument!
◉ Done a lot of optimizations!
◉ bossbar on join changed to on hit to improve performance
◉ fixed more bugs
◉ increased difficulty
◉ finetuned bossbar visuals
◉ added anticheat instadeath mech for boss ( cannot hit higher then 5 hearts in one strike on boss )
◉ boss regenerates slower and now has 50 health first stage ( multiplied with each person in range ) - second stage same mech but 100 health
◉ dungeon mobs are now all invulnerable to explosions.
◉ Fixed random boss despawns
◉ Added mech: Flying Skulls will blow up if you hit them
◉ improved type detection within script.
◉ fixed armorstand placement
◉ fixed the opness of mobs
◉ change summoned defender npc to Wraith( same looks as boss but way weaker )
◉ fix loot diamond blocks FIXED
◉ fix boss lava FIXED
◉ Phase 2 respawn all spawners NEEDS TESTING
◉ minions more health ( Wraiths & Guards ) COMPLETED
◉ on teleport spawn protection NEEDS TESTING
◉ mobs drop XP COMPLETED
◉ checkpoints NEEDS CONSULTING PLAYERS ( Script is done, need to add in dregora's realm itself before this can be used. )

SPOTLIGHT:
◉ idea from Setos78: If you know how to make cool mobs, then the boss can be improved, for example, add 3-4 defenders, and until they are killed, the boss is immortal. He calls them periodically (every 20-40 seconds)

DenizenBuild 1.54-ALPHA (1.11.2)

Changes:

◉ Changed instructions & fixed minor issues.

DenizenBuild 1.53-ALPHA (1.11.2) - FAILED

Changes:

ESSENTIALS REMOVED Working on a replacement, essentials was removed due to causing load for server in combination with more important plugins.

Updates:
◉ changed nlblackeagle's realm to Craftrealms. ( this also counts for the command: /eaglesrealm is now /craftrealms. )
◉ /eaglesrealm is now /craftrealms & plugin folder nlblackeaglesrealm is now craftrealms aswell.
◉ Custom Loot:
+ Random Written Book ( 25% chance to get in dungeon chest )
+ Each Book crumbles away as you read it twice. However... There is a very slim chance you will get a treasure book each time a book crumbles. 😉

DenizenBuild1.52-ALPHA (1.11.2)

Changes:

Updates:
◉ Rehaul Dungeons ( Dungeons get reset every so now and then. )
◉ Performance increase: Changed a couple of mechanism, removed & added new features.

DenizenBuild 1.51-ALPHA (1.11.2)

Changes:

Bugs:
◉ Fix 2 errors in: dungeoncore6 & sandscript
◉ Fix EnviromentBoard Admin:TRUE displays SURVIVAL:TRUE aswell.

DenizenBuild 1.5-ALPHA (1.11.2)

Changes:

Bugs:
◉ Fixed error.
◉ Fix earthquake error invalid def 1
◉ remove on death messages

Updates:
◉ chestscript improvements: no auto-empty + dungeonloot

Dungeon Script:
◉ Destroy all Spawners on completion ( Anti Mob-Farm )

DenizenBuild 1.4-ALPHA (1.11.2)

Changes:

Bugs:
◉ WARN [TerrainControl] NBT file plugins/TerrainControl/worlds/world/WorldObjects/MineShafts/ not found 27.12 02:59:12 [Server] WARN [TerrainControl] NBT file plugins/TerrainControl/worlds/world/WorldObjects/MineShafts/100 not found
◉ Linux support added ( Capital Letters )
◉ Lots of tiny bug fixes like console spams.
◉ Fixed the error log

Content:
◉ Dungeon Protection

Updates:
◉ Added Citizens plugin: Denizen package
◉ Remove Custom AI script
◉ added world_ prefix for worlds.
◉ Combined all scripts
◉ Removed useless chunks of script + removed all FTP scripts ( Everything is DLC package now to keep track )

Discontinued:
◉ Extreme Cold Damage Script ( per biome )
◉ Overheat Damage Script ( per biome )
◉ AI script ( per biome )

Enhancements:
◉ SideBarScript now also work properly in non terraincontrol worlds!

Dungeon Script:
◉ Block Placement & Destroy Blocks
◉ Make Custom Mob Spawners

DenizenBuild 1.0-ALPHA (1.11)

Changes:

Updates:
◉ Denizen Welcome Message ( Being clear what the message is about )
◉ Major Loot Overhaul

Discontinued:
◉ Extreme coldness ( per biome )

Content:
◉ Snake Bite Poison Script ( per biome )
◉ QuickSand Script ( per biome )
◉ Overheat Damage Script ( per biome )
◉ Extreme Cold Damage Script ( per biome )
◉ Earthquake script ( per biome )
◉ Global Temp Script ( Globally )
◉ Fire Extinguish script
◉ AI script ( per biome )

Bug Fixes
◉ Fix is invalid error.
◉ Redo Denizen Welcome Message
◉ Recreated the loot table for the chest script.